It forces you to build more specialized cities and avoid the MEGA city approach although this may be a disadvantage for people who enjoy 1 city challenge. The best improvement so far is by all means the districts mechanics. I had a feeling that I am playing alpha version, not final release. To wrap up, it’s not all so bad, it’s still good old Civ but as I mentioned earlier it’s far from being polished. First 50-100 turns now all about spamming cities. It forces players to go wide and tall empires are in disadvantage. 5) I don’t like the switch to city-level happiness and housing bottleneck. Anyways, I can live with that but I don’t really understand why the game is so demanding to hardware? Apparently the engine is simply not optimized. It’s like playing Torchlight after Diablo 1. Most people including myself don’t like it, too flashy colors, too childish and cartoony objects. 4) The graphic design choice is questionable. I am 100% confident it will come in DLC to milk more cash… On top, I do miss the ideology mechanics which was extremely powerful tool in Civ 5 to backstab your opponents by converting several other nations to your ideology and smashing the happiness level of your opponent. I mean it is there but it is simply disabled. 3) Some of the BASE content is missing, like Diplomatic victory mechanics. Also I am missing Demographics report a lot, the new reporting options are oversimplified and does not provide comprehensive picture on where the player stand against the opponents. The science and civic trees design is horrible and provide little to know information which can be a bottle neck for new players.
#CIVILIZATION 6 REVIEWS PC#
I don’t know if this is an issue of HD resolution but hell, my PC is not strong enough to play it on higher resolutions. What the hell is that? Why do I need to care about diplomacy, city planning, trade what so ever, if I can simply skim through the game by doing bare minimum and still win? 2) User Interface – holy cow, who designed that? The scaling of menus is extremely bad the notifications during AI turn, so called “gossips”, simply stack at the middle of the screen covering the game window and other menus, and I always have to wait until they disappear. In 10 turns and pulled in/build 4 archers and smashed that crowd.
And guess what – nothing followed, apparently they came to have a party or something next to my city, just standing there and ignoring what was happening. AI had 5 times more army than I and pulled 7 units next to one of my cities where I had just 1 warrior.
I announced surprise war to my neighbor who in the agenda hates this, by stealing the settler. I started playing at the King difficulty being experienced player of Civ 5, but the gameplay is too simple and not engaging. I mean, we hear all the buzz about new technologies, artificial intelligence & machine learning algorithm that adapt to the user behavior – well, it’s not about Civ 6. We’ll see in the coming few months anyways, but for now… 1)ĚI is extremely stupid in single player game. I keep my fingers crossed that the reason to release it in this incomplete state was not to milk cash from us but rather to accelerate bug fixing based on inputs from broader audience. The game is not engaging enough and feels raw. I keep my fingers crossed that the I tried to love this game but at this moment I simply can’t. I tried to love this game but at this moment I simply can’t.